OLL
Orientation of the last layer
Make the whole top yellow in one algorithm.
0 of 57 learned57 to learn
Dot
0 of 8 learnedNo edges oriented
- OLL 1 · 1/108Blank(R U2 R') (R' F R F') U2 (R' F R F')
- OLL 2 · 1/54ZamboniF (R U R' U') F' f (R U R' U') f'
- OLL · 1/54OLL 3f (R U R' U') f' U' F (R U R' U') F'
- OLL · 1/54OLL 4f (R U R' U') f' U F (R U R' U') F'
- OLL 17 · 1/54SlashF R' F' R2 r' U R U' R' U' M'
- OLL 18 · 1/54Crownr U R' U R U2 r2 U' R U' R' U2 r
- OLL 19 · 1/54Bunnyr' R U R U R' U' M' R' F R F'
- OLL 20 · 1/216Xr U R' U' M2 U R U' R' U' M'
OCLL
0 of 7 learnedAll edges oriented: the second look of 2-look OLL
- OLL 21 · 1/108H(R U2 R') (U' R U R') (U' R U' R')
- OLL 22 · 1/54PiR U2 R2 U' R2 U' R2 U2 R
- OLL 23 · 1/54HeadlightsR2 D' (R U2 R') D (R U2 R)
- OLL 24 · 1/54Chameleon(r U R' U') (r' F R F')
- OLL 25 · 1/54BowtieF' (r U R' U') (r' F R)
- OLL 26 · 1/54Antisune(R U2 R') (U' R U' R')
- OLL 27 · 1/54Sune(R U R' U) (R U2 R')
Corners oriented
0 of 2 learnedAll four corners already yellow on top
T-shapes
0 of 2 learnedSquares
0 of 2 learnedC-shapes
0 of 2 learnedW-shapes
0 of 2 learnedP-shapes
0 of 4 learnedFish
0 of 4 learnedKnight moves
0 of 4 learnedLightning bolts
0 of 6 learnedL-shapes
0 of 6 learned- OLL 47 · 1/54Anti BreakneckR' U' (R' F R F') (R' F R F') U R
- OLL 48 · 1/54BreakneckF (R U R' U') (R U R' U') F'
- OLL 49 · 1/54Back Squeezyr U' r2 U r2 U r2 U' r
- OLL 50 · 1/54Front Squeezyr' U r2 U' r2 U' r2 U r'
- OLL 53 · 1/54Frying Panl' U2 L U L' U' L U L' U l
- OLL 54 · 1/54Anti Frying Panr U2 R' U' R U R' U' R U' r'